Stadia is a product of Google that is a game streaming platform. The announcement made by Google didn’t bring about any shock rather the rumors about the launching of Stadia was enough to drag in the biggest names in the gaming industry to the early morning event conducted by the internet giant at Google Development Centre.
The presentation room was lit with a white vision all around playing the latest pop music to enhance the mood and energy of their audience. Dark smoke-figures that included abstract images and mysterious characters, popped in and out on the presentation screen.
The creators of the adventurous and intriguing puzzle game –Rime, Ubisoft and Tequilla Works were drawn into the discussions done by the representatives of Google. Each different speaker that came up touched a different aspect that included –the tools used to create Stadia, the technologies introduced or the apt engagement of the audience without missing out on the main agenda; which was to let the audience know about the motives of preparing the game console that can be used by anyone and everyone.
When the Indie developers were asked to comment on the presentations made by Google, they had to say that if $10 a month is the amount charged for whichever game that their customer wants to play; this will leave Google with a couple of bucks to pay to its developers. This was just an estimated calculation made, but no one really knows about the monetizing details of the Google Stadia. The representatives at GDC very cleverly dodged the conversations about this particular topic. The Indie developers also tipped that no revelations were made on the monetizing matters of Stadia.
Every game developer has a different feeling of their own but their main concern lies in the fact that some innovative game titles are surely going to be buried due to the subscription model developed by Google.
Google is not only trying to sell its contents to the developers but also to the streamers and video content creators. Some of the developers also noted that even the most ardent gamers would not spend more than 10 hours a day to play a game. If Google is about to base its selling point on the basis of the longevity of the games then it might have to pivot their marketing audience. The indie developers will surely face disadvantages when the concern is shifted to streaming time.